character_sets — Logtalk 3.100.1

# `character_sets`

This library provides a `character_set_protocol` protocol plus concrete objects for converting between lists of character codes and lists of bytes. It also provides metadata predicates `preferred_mime_name/1`, `name/1`, `alias/1`, and `mibenum/1` based on the IANA character set registry:

https://www.iana.org/assignments/character-sets/character-sets.xhtml

The currently provided objects are:

- `us_ascii`

- `iso_8859_1`

- `iso_8859_2`

- `iso_8859_3`

- `iso_8859_4`

- `iso_8859_9`

- `iso_8859_10`

- `iso_8859_13`

- `iso_8859_14`

- `iso_8859_15`

- `iso_8859_16`

- `windows_1250`

- `windows_1251`

- `windows_1252`

- `windows_1253`

- `windows_1254`

- `windows_1257`

- `utf_8`

- `utf_16le`

- `utf_16be`

- `utf_32le`

- `utf_32be`

Object names are derived from the preferred IANA MIME names by lowercasing them and replacing hyphens with underscores. When a registry entry has no distinct preferred MIME alias, the registered IANA name is used instead. A compatibility alias object named `utf16be` is also provided for `utf_16be`.

The Unicode character set objects work with Unicode scalar values and do not emit or consume a byte order mark (BOM).

This library intentionally does not currently provide `Shift_JIS` or `GB18030` objects because portable mapping tables for those multibyte encodings are not yet included.

No input validation is performed when converting between character codes and bytes. When necessary, use the `types` library validation and checking predicates before calling the `codes_to_bytes/2` and `bytes_to_codes/2` predicates.

## API documentation

Open the ../../apis/library_index.html#character_sets link in a web browser.

## Loading

To load all entities in this library, load the `loader.lgt` file:

    | ?- logtalk_load(character_sets(loader)).

## Testing

To test this library predicates, load the `tester.lgt` file:

    | ?- logtalk_load(character_sets(tester)).

## Usage

The UTF, ISO 8859, and Windows character set objects are grouped in three main files:

- `utf_character_sets.lgt`

- `iso_8859_character_sets.lgt`

- `windows_character_sets.lgt`

This allows some customization of the character set objects loaded by your application. Note that the `character_set_protocol.lgt` and `character_sets.lgt` base files must always be loaded (they include the `us_ascii` character set, which is thus always loaded).