// CJIT library loading for SDL2+OpenGL
#pragma comment(lib, "SDL2")
#ifdef _WIN32
#pragma comment(lib, "opengl32")
#elif LINUX
#pragma comment(lib, "OpenGL")
#else
#pragma comment(lib, "OpenGL")
#endif
#define SDL_DISABLE_IMMINTRIN_H 1
#define SDL_MAIN_HANDLED 1
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>

/* nuklear - 1.32.0 - public domain
 * no warrenty implied; use at your own risk.
 * authored from 2015-2017 by Micha Mettke
 */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <limits.h>
#include <time.h>

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_SDL_GL2_IMPLEMENTATION
#include <nuklear.h>

/*
 * ==============================================================
 *
 *                              API
 *
 * ===============================================================
 */

NK_API struct nk_context*   nk_sdl_init(SDL_Window *win);
NK_API void                 nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void                 nk_sdl_font_stash_end(void);
NK_API int                  nk_sdl_handle_event(SDL_Event *evt);
NK_API void                 nk_sdl_render(enum nk_anti_aliasing);
NK_API void                 nk_sdl_shutdown(void);
NK_API void                 nk_sdl_handle_grab(void);

/*
 * ==============================================================
 *
 *                          IMPLEMENTATION
 *
 * ===============================================================
 */

struct nk_sdl_device {
    struct nk_buffer cmds;
    struct nk_draw_null_texture tex_null;
    GLuint font_tex;
};

struct nk_sdl_vertex {
    float position[2];
    float uv[2];
    nk_byte col[4];
};

static struct nk_sdl {
    SDL_Window *win;
    struct nk_sdl_device ogl;
    struct nk_context ctx;
    struct nk_font_atlas atlas;
    Uint64 time_of_last_frame;
} sdl;

NK_INTERN void
nk_sdl_device_upload_atlas(const void *image, int width, int height)
{
    struct nk_sdl_device *dev = &sdl.ogl;
    glGenTextures(1, &dev->font_tex);
    glBindTexture(GL_TEXTURE_2D, dev->font_tex);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, image);
}

NK_API void
nk_sdl_render(enum nk_anti_aliasing AA)
{
    /* setup global state */
    struct nk_sdl_device *dev = &sdl.ogl;
    int width, height;
    int display_width, display_height;
    struct nk_vec2 scale;

    Uint64 now = SDL_GetTicks64();
    sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
    sdl.time_of_last_frame = now;

    SDL_GetWindowSize(sdl.win, &width, &height);
    SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
    scale.x = (float)display_width/(float)width;
    scale.y = (float)display_height/(float)height;

    glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_SCISSOR_TEST);
    glEnable(GL_BLEND);
    glEnable(GL_TEXTURE_2D);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    /* setup viewport/project */
    glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glLoadIdentity();

    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glEnableClientState(GL_COLOR_ARRAY);
    {
        GLsizei vs = sizeof(struct nk_sdl_vertex);
        size_t vp = offsetof(struct nk_sdl_vertex, position);
        size_t vt = offsetof(struct nk_sdl_vertex, uv);
        size_t vc = offsetof(struct nk_sdl_vertex, col);

        /* convert from command queue into draw list and draw to screen */
        const struct nk_draw_command *cmd;
        const nk_draw_index *offset = NULL;
        struct nk_buffer vbuf, ebuf;

        /* fill converting configuration */
        struct nk_convert_config config;
        static const struct nk_draw_vertex_layout_element vertex_layout[] = {
            {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
            {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
            {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
            {NK_VERTEX_LAYOUT_END}
        };
        memset(&config, 0, sizeof(config));
        config.vertex_layout = vertex_layout;
        config.vertex_size = sizeof(struct nk_sdl_vertex);
        config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
        config.tex_null = dev->tex_null;
        config.circle_segment_count = 22;
        config.curve_segment_count = 22;
        config.arc_segment_count = 22;
        config.global_alpha = 1.0f;
        config.shape_AA = AA;
        config.line_AA = AA;

        /* convert shapes into vertexes */
        nk_buffer_init_default(&vbuf);
        nk_buffer_init_default(&ebuf);
        nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);

        /* setup vertex buffer pointer */
        {const void *vertices = nk_buffer_memory_const(&vbuf);
        glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
        glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
        glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}

        /* iterate over and execute each draw command */
        offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
        nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
        {
            if (!cmd->elem_count) continue;
            glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
            glScissor(
                (GLint)(cmd->clip_rect.x * scale.x),
                (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
                (GLint)(cmd->clip_rect.w * scale.x),
                (GLint)(cmd->clip_rect.h * scale.y));
            glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
            offset += cmd->elem_count;
        }
        nk_clear(&sdl.ctx);
        nk_buffer_clear(&dev->cmds);
        nk_buffer_free(&vbuf);
        nk_buffer_free(&ebuf);
    }

    /* default OpenGL state */
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);

    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_BLEND);
    glDisable(GL_TEXTURE_2D);

    glBindTexture(GL_TEXTURE_2D, 0);
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    glPopAttrib();
}

static void
nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
    const char *text = SDL_GetClipboardText();
    if (text) nk_textedit_paste(edit, text, nk_strlen(text));
    (void)usr;
}

static void
nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
{
    char *str = 0;
    (void)usr;
    if (!len) return;
    str = (char*)malloc((size_t)len+1);
    if (!str) return;
    memcpy(str, text, (size_t)len);
    str[len] = '\0';
    SDL_SetClipboardText(str);
    free(str);
}

NK_API struct nk_context*
nk_sdl_init(SDL_Window *win)
{
    sdl.win = win;
    nk_init_default(&sdl.ctx, 0);
    sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
    sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
    sdl.ctx.clip.userdata = nk_handle_ptr(0);
    nk_buffer_init_default(&sdl.ogl.cmds);
    sdl.time_of_last_frame = SDL_GetTicks64();
    return &sdl.ctx;
}

NK_API void
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
{
    nk_font_atlas_init_default(&sdl.atlas);
    nk_font_atlas_begin(&sdl.atlas);
    *atlas = &sdl.atlas;
}

NK_API void
nk_sdl_font_stash_end(void)
{
    const void *image; int w, h;
    image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
    nk_sdl_device_upload_atlas(image, w, h);
    nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.tex_null);
    if (sdl.atlas.default_font)
        nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
}

NK_API void
nk_sdl_handle_grab(void)
{
    struct nk_context *ctx = &sdl.ctx;
    if (ctx->input.mouse.grab) {
        SDL_SetRelativeMouseMode(SDL_TRUE);
    } else if (ctx->input.mouse.ungrab) {
        /* better support for older SDL by setting mode first; causes an extra mouse motion event */
        SDL_SetRelativeMouseMode(SDL_FALSE);
        SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
    } else if (ctx->input.mouse.grabbed) {
        ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
        ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
    }
}

NK_API int
nk_sdl_handle_event(SDL_Event *evt)
{
    struct nk_context *ctx = &sdl.ctx;

    switch(evt->type)
    {
        case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
        case SDL_KEYDOWN:
            {
                int down = evt->type == SDL_KEYDOWN;
                const Uint8* state = SDL_GetKeyboardState(0);
                switch(evt->key.keysym.sym)
                {
                    case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
                    case SDLK_LSHIFT:    nk_input_key(ctx, NK_KEY_SHIFT, down); break;
                    case SDLK_DELETE:    nk_input_key(ctx, NK_KEY_DEL, down); break;
                    case SDLK_RETURN:    nk_input_key(ctx, NK_KEY_ENTER, down); break;
                    case SDLK_TAB:       nk_input_key(ctx, NK_KEY_TAB, down); break;
                    case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
                    case SDLK_HOME:      nk_input_key(ctx, NK_KEY_TEXT_START, down);
                                         nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
                    case SDLK_END:       nk_input_key(ctx, NK_KEY_TEXT_END, down);
                                         nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
                    case SDLK_PAGEDOWN:  nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
                    case SDLK_PAGEUP:    nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
                    case SDLK_z:         nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_r:         nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_c:         nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_v:         nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_x:         nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_b:         nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_e:         nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
                    case SDLK_UP:        nk_input_key(ctx, NK_KEY_UP, down); break;
                    case SDLK_DOWN:      nk_input_key(ctx, NK_KEY_DOWN, down); break;
                    case SDLK_LEFT:
                        if (state[SDL_SCANCODE_LCTRL])
                            nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
                        else nk_input_key(ctx, NK_KEY_LEFT, down);
                        break;
                    case SDLK_RIGHT:
                        if (state[SDL_SCANCODE_LCTRL])
                            nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
                        else nk_input_key(ctx, NK_KEY_RIGHT, down);
                        break;
                }
            }
            return 1;

        case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
        case SDL_MOUSEBUTTONDOWN:
            {
                int down = evt->type == SDL_MOUSEBUTTONDOWN;
                const int x = evt->button.x, y = evt->button.y;
                switch(evt->button.button)
                {
                    case SDL_BUTTON_LEFT:
                        if (evt->button.clicks > 1)
                            nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
                        nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
                    case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
                    case SDL_BUTTON_RIGHT:  nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
                }
            }
            return 1;

        case SDL_MOUSEMOTION:
            if (ctx->input.mouse.grabbed) {
                int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
                nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
            }
            else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
            return 1;

        case SDL_TEXTINPUT:
            {
                nk_glyph glyph;
                memcpy(glyph, evt->text.text, NK_UTF_SIZE);
                nk_input_glyph(ctx, glyph);
            }
            return 1;

        case SDL_MOUSEWHEEL:
            nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
            return 1;
    }
    return 0;
}

NK_API
void nk_sdl_shutdown(void)
{
    struct nk_sdl_device *dev = &sdl.ogl;
    nk_font_atlas_clear(&sdl.atlas);
    nk_free(&sdl.ctx);
    glDeleteTextures(1, &dev->font_tex);
    nk_buffer_free(&dev->cmds);
    memset(&sdl, 0, sizeof(sdl));
}

#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800

/* ===============================================================
 *
 *                          EXAMPLE
 *
 * ===============================================================*/
/* This are some code examples to provide a small overview of what can be
 * done with this library. To try out an example uncomment the defines */
#define INCLUDE_ALL
/*#define INCLUDE_STYLE */
/*#define INCLUDE_CALCULATOR */
/*#define INCLUDE_CANVAS */
#define INCLUDE_OVERVIEW
/*#define INCLUDE_NODE_EDITOR */

#ifdef INCLUDE_ALL
  #define INCLUDE_STYLE
  #define INCLUDE_CALCULATOR
  #define INCLUDE_CANVAS
  #define INCLUDE_OVERVIEW
  #define INCLUDE_NODE_EDITOR
#endif

#ifdef INCLUDE_STYLE
  #include "nuklear/style.c"
#endif
#ifdef INCLUDE_CALCULATOR
  #include "nuklear/calculator.c"
#endif
#ifdef INCLUDE_CANVAS
  #include "nuklear/canvas.c"
#endif
#ifdef INCLUDE_OVERVIEW
  #include "nuklear/overview.c"
#endif
#ifdef INCLUDE_NODE_EDITOR
  #include "nuklear/node_editor.c"
#endif

/* ===============================================================
 *
 *                          DEMO
 *
 * ===============================================================*/
int
main(int argc, char *argv[])
{
    /* Platform */
    SDL_Window *win;
    SDL_GLContext glContext;
    int win_width, win_height;
    int running = 1;

    /* GUI */
    struct nk_context *ctx;
    struct nk_colorf bg;

    NK_UNUSED(argc);
    NK_UNUSED(argv);

    /* SDL setup */
    SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
    SDL_Init(SDL_INIT_VIDEO);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
    win = SDL_CreateWindow("Demo",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
    glContext = SDL_GL_CreateContext(win);
    SDL_GetWindowSize(win, &win_width, &win_height);

    /* GUI */
    ctx = nk_sdl_init(win);
    /* Load Fonts: if none of these are loaded a default font will be used  */
    /* Load Cursor: if you uncomment cursor loading please hide the cursor */
    {struct nk_font_atlas *atlas;
    nk_sdl_font_stash_begin(&atlas);
    /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
    /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
    /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
    /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
    /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
    /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
    nk_sdl_font_stash_end();
    /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
    /*nk_style_set_font(ctx, &roboto->handle)*/;}

    bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
    while (running)
    {
        /* Input */
        SDL_Event evt;
        nk_input_begin(ctx);
        while (SDL_PollEvent(&evt)) {
            if (evt.type == SDL_QUIT) goto cleanup;
            nk_sdl_handle_event(&evt);
        }
        nk_sdl_handle_grab(); /* optional grabbing behavior */
        nk_input_end(ctx);

        /* GUI */
        if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
            NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
            NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
        {
            enum {EASY, HARD};
            static int op = EASY;
            static int property = 20;

            nk_layout_row_static(ctx, 30, 80, 1);
            if (nk_button_label(ctx, "button"))
                fprintf(stdout, "button pressed\n");
            nk_layout_row_dynamic(ctx, 30, 2);
            if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
            if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
            nk_layout_row_dynamic(ctx, 25, 1);
            nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);

            nk_layout_row_dynamic(ctx, 20, 1);
            nk_label(ctx, "background:", NK_TEXT_LEFT);
            nk_layout_row_dynamic(ctx, 25, 1);
            if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
                nk_layout_row_dynamic(ctx, 120, 1);
                bg = nk_color_picker(ctx, bg, NK_RGBA);
                nk_layout_row_dynamic(ctx, 25, 1);
                bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
                bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
                bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
                bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
                nk_combo_end(ctx);
            }
        }
        nk_end(ctx);

        /* -------------- EXAMPLES ---------------- */
        #ifdef INCLUDE_CALCULATOR
          calculator(ctx);
        #endif
        #ifdef INCLUDE_CANVAS
          canvas(ctx);
        #endif
        #ifdef INCLUDE_OVERVIEW
          overview(ctx);
        #endif
        #ifdef INCLUDE_NODE_EDITOR
          node_editor(ctx);
        #endif
        /* ----------------------------------------- */

        /* Draw */
        SDL_GetWindowSize(win, &win_width, &win_height);
        glViewport(0, 0, win_width, win_height);
        glClear(GL_COLOR_BUFFER_BIT);
        glClearColor(bg.r, bg.g, bg.b, bg.a);
        /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
         * with blending, scissor, face culling, depth test and viewport and
         * defaults everything back into a default state.
         * Make sure to either a.) save and restore or b.) reset your own state after
         * rendering the UI. */
        nk_sdl_render(NK_ANTI_ALIASING_ON);
        SDL_GL_SwapWindow(win);
    }

cleanup:
    nk_sdl_shutdown();
    SDL_GL_DeleteContext(glContext);
    SDL_DestroyWindow(win);
    SDL_Quit();
    return 0;
}

