return 
{
	[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},
			[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},
		[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},[10000] = {
			["AttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["CDPos"] = 1,
			["CastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["ComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["DefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["HitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 2000) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["InitEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["InterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["IsCanMove"] = {
				0,
			},
			["IsLoop"] = {
				0,
			},
			["IsNotFuse"] = true,
			["Job"] = "xxx",
			["PVPAttackSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCDEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPCastCondition"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPChangeAnim"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPComsumeEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPDefenseSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
			["PVPHitSkillEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["范围受击"](Attacker, Hitter, SkillInfo, HitInfo, 800) SkillFuncs["加buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker,100003) end,
			["PVPInterruptSkillEnd"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["PVPIsCanMove"] = {
				0,
			},
			["PVPIsLoop"] = {
				0,
			},
			["PVPIsNotFuse"] = true,
			["PVPSkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
	
			["SkillEndEffect"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {} SkillFuncs["删buff"](Attacker, Hitter, SkillInfo, HitInfo, Attacker, 100003) end,
			["SkillId"] = 10000,
			["SkillTriggerType"] = 1,
			["SkillType"] = 1,
			["TargetCampType"] = 1,
			["TargetFilter"] = function(Attacker, Hitter, SkillInfo, HitInfo) local Args = {}  end,
		},
}