PORTNAME=	egl
PORTVERSION=	0.3.1
PORTREVISION=	10
CATEGORIES=	games
MASTER_SITES=	http://freebsd.nsu.ru/distfiles/
DISTNAME=	${PORTNAME}-v${PORTVERSION}-stable-src
DISTFILES=	${DISTNAME}${EXTRACT_SUFX} egl.pkz
EXTRACT_ONLY=	${DISTNAME}${EXTRACT_SUFX}

MAINTAINER=	danfe@FreeBSD.org
COMMENT=	Enhanced OpenGL-only Quake II engine
WWW=		http://bfeared.com/library/quake/archive/quakedev/egl/

LICENSE=	GPLv2

USES=		dos2unix gmake zip
MAKEFILE=	makefile
NO_WRKSUBDIR=	yes

MAKE_ENV=	LIBDIR="${LIBDIR}"
PLIST_SUB=	LIBDIR="${LIBDIR:S,${PREFIX}/,,}"
LIBDIR=		${PREFIX}/lib/${PORTNAME}

OPTIONS_DEFINE=	CLIENT DEDICATED GAME OPTIMIZED_CFLAGS
OPTIONS_DEFAULT=	CLIENT DEDICATED GAME OPTIMIZED_CFLAGS

CLIENT_DESC=	Build client
DEDICATED_DESC=	Build dedicated server
GAME_DESC=	Build main game (default mod)

.include <bsd.port.options.mk>

.if ${PORT_OPTIONS:MCLIENT}
LIB_DEPENDS=	libpng.so:graphics/png
USES+=		gl jpeg
USE_GL=		gl
PLIST_SUB+=	CLIENT=""
EGL_BIN+=	egl
.else
MAKE_ENV+=	BUILD_CLIENT=NO \
		BUILD_CGAME=NO
PLIST_SUB+=	CLIENT="@comment "
.endif

.if ${PORT_OPTIONS:MDEDICATED}
PLIST_SUB+=	DEDICATED=""
EGL_BIN+=	eglded
.else
MAKE_ENV+=	BUILD_DEDICATED=NO
PLIST_SUB+=	DEDICATED="@comment "
.endif

.if ${PORT_OPTIONS:MGAME}
PLIST_SUB+=	GAME=""
.else
MAKE_ENV+=	BUILD_GAME=NO
PLIST_SUB+=	GAME="@comment "
.endif

.if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+=	WITH_OPT_CFLAGS=NO
.endif

# Fix the build against Clang
post-patch:
	@${REINPLACE_CMD} -e '145s/return qFalse/return/' \
		${WRKSRC}/unix/unix_snd_main.c

do-install:
	${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \
		${STAGEDIR}${PREFIX}/bin
	@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
	${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \
		${STAGEDIR}${LIBDIR}/baseq2
	${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2

.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>
