size=big
output=horse

[aihints]
build_material=false
recruitment=true

[buildcost]
trunk=2
stone=2
planks=1

[return_on_dismantle]
trunk=1
stone=2

[working positions]
horsebreeder=1

[inputs]
corn=8
water=8

[programs]
work=_Work

[work]
return=skipped unless economy needs horse or not economy needs water
return=skipped unless economy needs horse or not economy needs corn
consume=corn water
playFX=../../../sound/farm/horse 192
animate=working 30000 # feeding cute little foals ;)
recruit=horse

[idle]
pics=horsefarm_i_??.png  # ???
hotspot=81 62

[working]
pics=horsefarm_i_??.png  # ???
hotspot=81 62
