GLU_AUTO_LOAD_MATRIX
GLU_CCW
GLU_CULLING
GLU_CW
GLU_DISPLAY_MODE
GLU_DOMAIN_DISTANCE
GLU_END_DATA_EXT
GLU_END_EXT
GLU_ERROR
GLU_EXTENSIONS
GLU_EXTERIOR
GLU_FILL
GLU_FLAT
GLU_INSIDE
GLU_INTERIOR
GLU_INVALID_ENUM
GLU_INVALID_VALUE
GLU_LINE
GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
GLU_NONE
GLU_NORMAL_DATA_EXT
GLU_NORMAL_EXT
GLU_NURBS_BEGIN_DATA_EXT
GLU_NURBS_BEGIN_EXT
GLU_NURBS_COLOR_DATA_EXT
GLU_NURBS_COLOR_EXT
GLU_NURBS_ERROR1
GLU_NURBS_ERROR37
GLU_NURBS_MODE_EXT
GLU_NURBS_NORMAL_EXT
GLU_NURBS_RENDERER_EXT
GLU_NURBS_TESSELLATOR_EXT
GLU_NURBS_TEXTURE_COORD_DATA_EXT
GLU_NURBS_TEXTURE_COORD_EXT
GLU_NURBS_VERTEX_DATA_EXT
GLU_NURBS_VERTEX_EXT
GLU_OBJECT_PARAMETRIC_ERROR_EXT
GLU_OBJECT_PATH_LENGTH_EXT
GLU_OUTLINE_PATCH
GLU_OUTLINE_POLY
GLU_OUTLINE_POLYGON
GLU_OUTSIDE
GLU_OUT_OF_MEMORY
GLU_PARAMETRIC_ERROR
GLU_PARAMETRIC_TOLERANCE
GLU_PATH_LENGTH
GLU_POINT
GLU_SAMPLING_METHOD
GLU_SAMPLING_TOLERANCE
GLU_SILHOUETTE
GLU_SMOOTH
GLU_TESS_BEGIN
GLU_TESS_BEGIN_DATA
GLU_TESS_BOUNDARY_ONLY
GLU_TESS_COMBINE
GLU_TESS_COMBINE_DATA
GLU_TESS_COORD_TOO_LARGE
GLU_TESS_EDGE_FLAG
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_END
GLU_TESS_END_DATA
GLU_TESS_ERROR
GLU_TESS_ERROR_DATA
GLU_TESS_MAX_COORD
GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_MISSING_END_POLYGON
GLU_TESS_NEED_COMBINE_CALLBACK
GLU_TESS_TOLERANCE
GLU_TESS_VERTEX
GLU_TESS_VERTEX_DATA
GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_RULE
GLU_UNKNOWN
GLU_U_STEP
GLU_VERSION
GLU_V_STEP
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA16
GL_ALPHA4
GL_ALPHA8
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_COLOR_EXT
GL_BLEND_DST
GL_BLEND_EQUATION_EXT
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_SCALE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CCW
GL_CLAMP
GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_COEFF
GL_COLOR
GL_COLOR_ARRAY
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_TYPE
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_SCALE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_STRIDE
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FUNC_ADD_EXT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_SCALE
GL_HINT_BIT
GL_INCR
GL_INDEX_ARRAY
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_WRITEMASK
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY16
GL_INTENSITY4
GL_INTENSITY8
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_STRIPS
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COLOR
GL_MAP_STENCIL
GL_MATRIX_MODE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_EVAL_ORDER
GL_MAX_EXT
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MIN_EXT
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_N3F_V3F
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_R3_G3_B2
GL_READ_BUFFER
GL_RED
GL_RED_BIAS
GL_RED_BITS
GL_RED_SCALE
GL_RENDER
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RETURN
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB12
GL_RGB16
GL_RGB4
GL_RGB5
GL_RGB5_A1
GL_RGB8
GL_RGBA
GL_RGBA12
GL_RGBA16
GL_RGBA2
GL_RGBA4
GL_RGBA8
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SHORT
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TEXTURE
GL_TEXTURE_1D
GL_TEXTURE_1D_BINDING
GL_TEXTURE_2D
GL_TEXTURE_2D_BINDING
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_PRIORITY
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_V2F
GL_V3F
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_XOR
GL_ZERO
GL_ZOOM_X
GL_ZOOM_Y
void glAccum ( GLenum op, GLfloat value )
void glAlphaFunc ( GLenum func, GLclampf ref )
GLboolean glAreTexturesResident ( GLsizei n, const GLuint *textures, GLboolean *residences )
void glArrayElement ( GLint i )
void glBegin ( GLenum mode )
void glEnd ( void )
void glBindTexture ( GLenum target, GLuint texture )
void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap )
void glBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glBlendFunc ( GLenum sfactor, GLenum dfactor )
void glCallList ( GLuint list )
void glCallLists ( GLsizei n, GLenum type, const GLvoid *lists )
void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
void glClearDepth ( GLclampd depth )
void glClear ( GLbitfield mask )
void glClearIndex ( GLfloat c )
void glClearStencil ( GLint s )
void glClipPlane ( GLenum plane, const GLdouble *equation )
void glColor3b ( GLbyte red, GLbyte green, GLbyte blue )
void glColor3d ( GLdouble red, GLdouble green, GLdouble blue )
void glColor3f ( GLfloat red, GLfloat green, GLfloat blue )
void glColor3i ( GLint red, GLint green, GLint blue )
void glColor3s ( GLshort red, GLshort green, GLshort blue )
void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
void glColor3ui ( GLuint red, GLuint green, GLuint blue )
void glColor3us ( GLushort red, GLushort green, GLushort blue )
void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
void glColor3bv ( const GLbyte *v )
void glColor3dv ( const GLdouble *v )
void glColor3fv ( const GLfloat *v )
void glColor3iv ( const GLint *v )
void glColor3sv ( const GLshort *v )
void glColor3ubv ( const GLubyte *v )
void glColor3uiv ( const GLuint *v )
void glColor3usv ( const GLushort *v )
void glColor4bv ( const GLbyte *v )
void glColor4dv ( const GLdouble *v )
void glColor4fv ( const GLfloat *v )
void glColor4iv ( const GLint *v )
void glColor4sv ( const GLshort *v )
void glColor4ubv ( const GLubyte *v )
void glColor4uiv ( const GLuint *v )
void glColor4usv ( const GLushort *v )
void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
void glColorMaterial ( GLenum face, GLenum mode )
void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border )
void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width )
void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
void glCullFace ( GLenum mode )
void glDeleteLists ( GLuint list, GLsizei range_values )
void glDeleteTextures ( GLsizei n, const GLuint *textures )
void glDepthFunc ( GLenum func )
void glDepthMask ( GLboolean flag )
void glDepthRange ( GLclampd zNear, GLclampd zFar )
void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
void glDrawBuffer ( GLenum mode )
void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
void glEdgeFlag ( GLboolean flag )
void glEdgeFlagv ( const GLboolean *flag )
void glEdgeFlagPointer ( GLsizei stride, const GLvoid *pointer )
void glEnableClientState ( GLenum cap )
void glDisableClientState ( GLenum cap )
void glEnable ( GLenum cap )
void glDisable ( GLenum cap )
void glEvalCoord1d ( GLdouble u )
void glEvalCoord1f ( GLfloat u )
void glEvalCoord2d ( GLdouble u, GLdouble v )
void glEvalCoord2f ( GLfloat u, GLfloat v )
void glEvalCoord1dv ( const GLdouble *u )
void glEvalCoord1fv ( const GLfloat *u )
void glEvalCoord2dv ( const GLdouble *u )
void glEvalCoord2fv ( const GLfloat *u )
void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
void glEvalPoint1 ( GLint i )
void glEvalPoint2 ( GLint i, GLint j )
void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer )
void glFinish ( void )
void glFlush ( void )
void glFogf ( GLenum pname, GLfloat param )
void glFogi ( GLenum pname, GLint param )
void glFogfv ( GLenum pname, const GLfloat *params )
void glFogiv ( GLenum pname, const GLint *params )
void glFrontFace ( GLenum mode )
void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar )
GLuint glGenLists ( GLsizei range_values )
void glGenTextures ( GLsizei n, GLuint *textures )
void glGetClipPlane ( GLenum plane, GLdouble *equation )
GLenum glGetError ( void )
void glGetBooleanv ( GLenum pname, GLboolean *params )
void glGetDoublev ( GLenum pname, GLdouble *params )
void glGetFloatv ( GLenum pname, GLfloat *params )
void glGetIntegerv ( GLenum pname, GLint *params )
void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
void glGetLightiv ( GLenum light, GLenum pname, GLint *params )
void glGetMapdv ( GLenum target, GLenum query, GLdouble *v )
void glGetMapfv ( GLenum target, GLenum query, GLfloat *v )
void glGetMapiv ( GLenum target, GLenum query, GLint *v )
void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
void glGetMaterialiv ( GLenum face, GLenum pname, GLint *params )
void glGetPixelMapfv ( GLenum map, GLfloat *values )
void glGetPixelMapuiv ( GLenum map, GLuint *values )
void glGetPixelMapusv ( GLenum map, GLushort *values )
void glGetPointerv ( GLenum pname, GLvoid* *params )
void glGetPolygonStipple ( GLubyte *mask )
const GLubyte * glGetString ( GLenum name )
void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params )
void glGetTexEnviv ( GLenum target, GLenum pname, GLint *params )
void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params )
void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params )
void glGetTexGeniv ( GLenum coord, GLenum pname, GLint *params )
void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels )
void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
void glHint ( GLenum target, GLenum mode )
void glIndexd ( GLdouble c )
void glIndexf ( GLfloat c )
void glIndexi ( GLint c )
void glIndexs ( GLshort c )
void glIndexub ( GLubyte c )
void glIndexdv ( const GLdouble *c )
void glIndexfv ( const GLfloat *c )
void glIndexiv ( const GLint *c )
void glIndexsv ( const GLshort *c )
void glIndexubv ( const GLubyte *c )
void glIndexMask ( GLuint mask )
void glIndexPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glInitNames ( void )
void glInterleavedArrays ( GLenum format, GLsizei stride, const GLvoid *pointer )
GLboolean glIsEnabled ( GLenum cap )
GLboolean glIsList ( GLuint list )
GLboolean glIsTexture ( GLuint texture )
void glLightf ( GLenum light, GLenum pname, GLfloat param )
void glLighti ( GLenum light, GLenum pname, GLint param )
void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
void glLightiv ( GLenum light, GLenum pname, const GLint *params )
void glLightModelf ( GLenum pname, GLfloat param )
void glLightModeli ( GLenum pname, GLint param )
void glLightModelfv ( GLenum pname, const GLfloat *params )
void glLightModeliv ( GLenum pname, const GLint *params )
void glLineStipple ( GLint factor, GLushort pattern )
void glLineWidth ( GLfloat width )
void glListBase ( GLuint base )
void glLoadIdentity ( void )
void glLoadMatrixd ( const GLdouble *m )
void glLoadMatrixf ( const GLfloat *m )
void glLoadName ( GLuint name )
void glLogicOp ( GLenum opcode )
void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points )
void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points )
void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )
void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points )
void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
void glMateriali ( GLenum face, GLenum pname, GLint param )
void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
void glMaterialiv ( GLenum face, GLenum pname, const GLint *params )
void glMatrixMode ( GLenum mode )
void glMultMatrixd ( const GLdouble *m )
void glMultMatrixf ( const GLfloat *m )
void glNewList ( GLuint list, GLenum mode )
void glEndList ( void )
void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
void glNormal3i ( GLint nx, GLint ny, GLint nz )
void glNormal3s ( GLshort nx, GLshort ny, GLshort nz )
void glNormal3bv ( const GLbyte *v )
void glNormal3dv ( const GLdouble *v )
void glNormal3fv ( const GLfloat *v )
void glNormal3iv ( const GLint *v )
void glNormal3sv ( const GLshort *v )
void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar )
void glPassThrough ( GLfloat token )
void glPixelMapfv ( GLenum map, GLsizei mapsize, const GLfloat *values )
void glPixelMapuiv ( GLenum map, GLsizei mapsize, const GLuint *values )
void glPixelMapusv ( GLenum map, GLsizei mapsize, const GLushort *values )
void glPixelStoref ( GLenum pname, GLfloat param )
void glPixelStorei ( GLenum pname, GLint param )
void glPixelTransferf ( GLenum pname, GLfloat param )
void glPixelTransferi ( GLenum pname, GLint param )
void glPixelZoom ( GLfloat xfactor, GLfloat yfactor )
void glPointSize ( GLfloat size )
void glPolygonMode ( GLenum face, GLenum mode )
void glPolygonOffset ( GLfloat factor, GLfloat units )
void glPolygonStipple ( const GLubyte *mask )
void glPrioritizeTextures ( GLsizei n, const GLuint *textures, const GLclampf *priorities )
void glPushAttrib ( GLbitfield mask )
void glPopAttrib ( void )
void glPushClientAttrib ( GLbitfield mask )
void glPopClientAttrib ( void )
void glPushMatrix ( void )
void glPopMatrix ( void )
void glPushName ( GLuint name )
void glPopName ( void )
void glRasterPos2d ( GLdouble x, GLdouble y )
void glRasterPos2f ( GLfloat x, GLfloat y )
void glRasterPos2i ( GLint x, GLint y )
void glRasterPos2s ( GLshort x, GLshort y )
void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
void glRasterPos3i ( GLint x, GLint y, GLint z )
void glRasterPos3s ( GLshort x, GLshort y, GLshort z )
void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
void glRasterPos2dv ( const GLdouble *v )
void glRasterPos2fv ( const GLfloat *v )
void glRasterPos2iv ( const GLint *v )
void glRasterPos2sv ( const GLshort *v )
void glRasterPos3dv ( const GLdouble *v )
void glRasterPos3fv ( const GLfloat *v )
void glRasterPos3iv ( const GLint *v )
void glRasterPos3sv ( const GLshort *v )
void glRasterPos4dv ( const GLdouble *v )
void glRasterPos4fv ( const GLfloat *v )
void glRasterPos4iv ( const GLint *v )
void glRasterPos4sv ( const GLshort *v )
void glReadBuffer ( GLenum mode )
void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
void glRectdv ( const GLdouble *v1, const GLdouble *v2 )
void glRectfv ( const GLfloat *v1, const GLfloat *v2 )
void glRectiv ( const GLint *v1, const GLint *v2 )
void glRectsv ( const GLshort *v1, const GLshort *v2 )
GLint glRenderMode ( GLenum mode )
void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
void glScaled ( GLdouble x, GLdouble y, GLdouble z )
void glScalef ( GLfloat x, GLfloat y, GLfloat z )
void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
void glSelectBuffer ( GLsizei size, GLuint *buffer )
void glShadeModel ( GLenum mode )
void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
void glStencilMask ( GLuint mask )
void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
void glTexCoord1d ( GLdouble s )
void glTexCoord1f ( GLfloat s )
void glTexCoord1i ( GLint s )
void glTexCoord1s ( GLshort s )
void glTexCoord2d ( GLdouble s, GLdouble t )
void glTexCoord2f ( GLfloat s, GLfloat t )
void glTexCoord2i ( GLint s, GLint t )
void glTexCoord2s ( GLshort s, GLshort t )
void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
void glTexCoord3i ( GLint s, GLint t, GLint r )
void glTexCoord3s ( GLshort s, GLshort t, GLshort r )
void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
void glTexCoord1dv ( const GLdouble *v )
void glTexCoord1fv ( const GLfloat *v )
void glTexCoord1iv ( const GLint *v )
void glTexCoord1sv ( const GLshort *v )
void glTexCoord2dv ( const GLdouble *v )
void glTexCoord2fv ( const GLfloat *v )
void glTexCoord2iv ( const GLint *v )
void glTexCoord2sv ( const GLshort *v )
void glTexCoord3dv ( const GLdouble *v )
void glTexCoord3fv ( const GLfloat *v )
void glTexCoord3iv ( const GLint *v )
void glTexCoord3sv ( const GLshort *v )
void glTexCoord4dv ( const GLdouble *v )
void glTexCoord4fv ( const GLfloat *v )
void glTexCoord4iv ( const GLint *v )
void glTexCoord4sv ( const GLshort *v )
void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
void glTexEnvi ( GLenum target, GLenum pname, GLint param )
void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
void glTexGend ( GLenum coord, GLenum pname, GLdouble param )
void glTexGenf ( GLenum coord, GLenum pname, GLfloat param )
void glTexGeni ( GLenum coord, GLenum pname, GLint param )
void glTexGendv ( GLenum coord, GLenum pname, const GLdouble *params )
void glTexGenfv ( GLenum coord, GLenum pname, const GLfloat *params )
void glTexGeniv ( GLenum coord, GLenum pname, const GLint *params )
void glTexImage1D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
void glTexParameteri ( GLenum target, GLenum pname, GLint param )
void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels )
void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
void glTranslated ( GLdouble x, GLdouble y, GLdouble z )
void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
void gluBeginCurve ( GLUnurbs* nurb )
void gluEndCurve ( GLUnurbs* nurb )
void gluBeginPolygon ( GLUtesselator* tess )
void gluEndPolygon ( GLUtesselator* tess )
void gluBeginSurface ( GLUnurbs* nurb )
void gluEndSurface ( GLUnurbs* nurb )
void gluBeginTrim ( GLUnurbs* nurb )
void gluEndTrim ( GLUnurbs* nurb )
GLint gluBuild1DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data )
GLint gluBuild2DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data )
void gluCylinder ( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks )
void gluDeleteNurbsRenderer ( GLUnurbs* nurb )
void gluDeleteQuadric ( GLUquadric* quad )
void gluDeleteTess ( GLUtesselator* tess )
void gluDisk ( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops )
const GLubyte * gluErrorString ( GLenum error )
void gluGetNurbsProperty ( GLUnurbs* nurb, GLenum property, GLfloat* data )
const GLubyte * gluGetString ( GLenum name )
void gluGetTessProperty ( GLUtesselator* tess, GLenum which, GLdouble* data )
void gluLoadSamplingMatrices ( GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view )
void gluLookAt ( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ )
GLUnurbs* gluNewNurbsRenderer ( void )
GLUquadric* gluNewQuadric ( void )
GLUtesselator* gluNewTess ( void )
void gluNextContour ( GLUtesselator* tess, GLenum type )
void gluNurbsCallbackDataEXT ( GLUnurbs* nurb, GLvoid* userData )
void gluNurbsCallback ( GLUnurbs* nurb, GLenum which, glu_function_pointer fn )
void gluNurbsCurve ( GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type )
void gluNurbsProperty ( GLUnurbs* nurb, GLenum property, GLfloat value )
void gluNurbsSurface ( GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type )
void gluOrtho2D ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top )
void gluPartialDisk ( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep )
void gluPerspective ( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
void gluPickMatrix ( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport )
GLint gluProject ( GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ )
void gluPwlCurve ( GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type )
void gluQuadricCallback ( GLUquadric* quad, GLenum which, glu_function_pointer fn )
void gluQuadricDrawStyle ( GLUquadric* quad, GLenum draw )
void gluQuadricNormals ( GLUquadric* quad, GLenum normal )
void gluQuadricOrientation ( GLUquadric* quad, GLenum orientation )
void gluQuadricTexture ( GLUquadric* quad, GLboolean texture )
GLint gluScaleImage ( GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut )
void gluSphere ( GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks )
void gluTessBeginContour ( GLUtesselator* tess )
void gluTessEndContour ( GLUtesselator* tess )
void gluTessBeginPolygon ( GLUtesselator* tess, GLvoid* data )
void gluTessCallback ( GLUtesselator* tess, GLenum which, glu_function_pointer fn )
void gluTessEndPolygon ( GLUtesselator* tess )
void gluTessNormal ( GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ )
void gluTessProperty ( GLUtesselator* tess, GLenum which, GLdouble data )
void gluTessVertex ( GLUtesselator* tess, GLdouble *location, GLvoid* data )
GLint gluUnProject ( GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ )
void glVertex2d ( GLdouble x, GLdouble y )
void glVertex2f ( GLfloat x, GLfloat y )
void glVertex2i ( GLint x, GLint y )
void glVertex2s ( GLshort x, GLshort y )
void glVertex3d ( GLdouble x, GLdouble y, GLdouble z )
void glVertex3f ( GLfloat x, GLfloat y, GLfloat z )
void glVertex3i ( GLint x, GLint y, GLint z )
void glVertex3s ( GLshort x, GLshort y, GLshort z )
void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
void glVertex4i ( GLint x, GLint y, GLint z, GLint w )
void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
void glVertex2dv ( const GLdouble *v )
void glVertex2fv ( const GLfloat *v )
void glVertex2iv ( const GLint *v )
void glVertex2sv ( const GLshort *v )
void glVertex3dv ( const GLdouble *v )
void glVertex3fv ( const GLfloat *v )
void glVertex3iv ( const GLint *v )
void glVertex3sv ( const GLshort *v )
void glVertex4dv ( const GLdouble *v )
void glVertex4fv ( const GLfloat *v )
void glVertex4iv ( const GLint *v )
void glVertex4sv ( const GLshort *v )
void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
