API documentation¶
Some functions may exist twice, once for their namespace and once for global namespace to make easier to write very common functions
For instance, in general we use glm_vec3_dot
to get dot product
of two vec3. Now we can also do this with glm_dot
,
same for _cross and so on…
The original function stays where it is, the function in global namespace
of same name is just an alias, so there is no call version of those functions.
e.g there is no func like glmc_dot
because glm_dot is just alias for
glm_vec3_dot
By including cglm/cglm.h header you will include all inline version of functions. Since functions in this header[s] are inline you don’t need to build or link cglm against your project.
But by including cglm/call.h header you will include all non-inline version of functions. You need to build cglm and link it. Follow the Build cglm documentation for this
API categories:
- affine transforms
- affine transform matrix (specialized functions)
- camera
- frustum
- axis aligned bounding box (AABB)
- quaternions
- euler angles
- mat4
- mat3
- mat2
- vec3
- vec3 extra
- vec4
- vec4 extra
- vec2
- vec2 extra
- color
- plane
- Project / UnProject
- utils / helpers
- io (input / output e.g. print)
- precompiled functions (call)
- Sphere
- Curve
- Bezier
- version
- ray