PySol - Rules for Ishido Scored

# Ishido Scored

Ishido game type. 2 decks. No redeal.

### Object

Move all tiles to the playing area, and get the highest score possible.

### Quick Description

Like Ishido, but with scoring. Scoring works as follows:

- Each tile placed on the board scores depending on the number of adjacent tiles. Tiles placed on the edge of the play area do not score:
  - One adjacent tile: 1 point
  - Two adjacent tiles: 2 points
  - Three adjacent tiles: 4 points
  - Four adjacent tiles: 8 points
- A bonus of 25 points is scored each time a tile is placed next to four adjacent tiles, forming a four-way match.
- After each four-way match is formed, the aforementioned scoring is doubled for the rest of the game.
- At the end of the game, an additional bonus is given when there are only a few tiles left to place - only the highest of these bonuses is received:
  - Two tiles left: 100 points
  - One tile left: 500 points
  - No tiles left: 1000 points

With this scoring system, it is possible to gain higher scores without successfully placing all the tiles than you can earn by placing the tiles. Try and get the highest score possible.

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PySolFC Documentation - version 3.4.1